That’s not the point. The point is if Teslas marketing led the driver to over estimate the car’s capabilities leading to him engaging in reckless behavior. He admitted on the stand that he was acting careless, that autonomous mode required supervision; however, he also admitted that he thought that the car would drive better than a human and intervene when required _based_ on Tesla’s marketing. When you look at Musk’s tweets and the Paint it Black video the jury agreed that it was not an unreasonable belief that was factually _not_ true and found Tesla 33% guilty of the accident.
The fact that Tesla purposely mislead the investigators and hid evidence was why the jury awarded such a large sum.
Steve Jobs was historically against gaming on apple devices and, I believe, went so far as to try to remove them from the Apple Store. Apple is only recently starting to introduce gaming seriously back into the platform.
Would be incredibly fascinating to consider what if Bungie was never bought by Microsoft and Halo ended up a Mac title first. It would've severely capped the influence of the game (and maybe its quality), even after it would have been ported to PC. Would Halo have even been imported to Xbox? On the flip side, if it somehow managed to capture considerable success- would it have forced Jobs and Apple to recognize the importance of the gaming market? Either way, the entire history of video games would be altered.
German strings are cool, and we're also using them in Vortex! They're also commonly referred to as "variable-length view arrays", which is what Arrow calls them [1]. They were first published by folks at TUM as part of the Umbra database (checkout Figure 4) [2].
German-style strings/views are not a compression algorithm, they're just a way for storing string data and making it quick to compare them in-memory. You can in fact store views, while storing the corresponding full-length strings in compressed format with FSST. We don't currently do that but we're working on it.