But the energy requirements per token would be orders of magnitude worse than chips made at 3nm. So probably better for your hypothetical state to just pay the extra for more efficient chips so that they don't have (as much) of an energy problem.
I'm interested in building a Ryzen 9 box with ECC UDIMMs, but only 2 sticks due to reported stability issues with 4.
Did it work well? Would you recommend it? (I would only be running Linux).
As someone trying to spec out a Ryzen workstation right now I can tell you it's actually harder because Ryzen (unlike EPIC) uses UDIMM ECC, not RDIMM ECC.
It's a niche that very few companies wanted to service before AI ram madness. Now the only vendor I can find is v-color:
I refrained from replying to this until now because I felt this thread was excessively pedantic, but Aaron Swartz is in fact one of the cases I had in mind when writing my original comment about "harshly as possible". To say that his case was only "tangentially" copyright-related is whitewashing the copyright lobby of its complicity in his death. It is, in fact, the primary reason he died. The US government was trying to make an example out of him, and stacked every charge they possibly could, because of his act of copyright infringement. Perhaps, with a shallow understanding of the case, you might see the list of felonies he was charged with and come to the conclusion that copyright infringement was only one small part of the case against him. But the copyright infringement was the crux of the case, and the rest of the charges were "throwing the book at him" in the well-defined meaning of the term[1]. His suicide was a direct result of the overzealous prosecution attempting to ruin his life with charges wildly disproportionate to the harm he caused to society (ie. basically none). It is worth noting he had not even shared the material he had downloaded, although the prosecution made a case on asserting that they believed he intended to.
Now, as for "the rest of us are prosecuted as harshly as possible if caught". You are correct in your pedantry that this statement not expressed as rigorously as it possibly could have been. There are different classes of copyright infringement; "receiving" and "perpetuating" being two of them [to avoid further pedantry, I am not asserting this is precise legal terminology but rather a lay distinction for the purposes of discussion]. It is the latter case which is tried as harshly as possible when caught, and there are many such examples other than Swartz, and I think it was clear my intent when I said it despite the fact that I did not write about the distinction at length.
That is not to say the situation around the former type of copyright infringement is so kind, either. While in some countries it is mostly overlooked, which I believe to be the case in the US, in other countries it is more strictly enforced, such being the case in my own country. While "as harshly as possible" isn't accurate to prosecution against infringement of this nature, you can still be disproportionately punished relative to the damage caused when downloading pirated material for personal viewing, if caught (and ISPs/rightsholders do monitor for it to the best of their abilities).
There is also a third class of copyright infringement to consider which is highly disfavourable to individuals: derivative works. Strictly speaking, even as something as simple as drawing fanart of a character or remixing a song is illegal, even if the activity is completely non-commercial in nature. This is, of course, absolutely ridiculous. Rightsholders know that copyright law reformation would gain tremendous popular support if they were draconian about enforcing their rights against derivative works, and that allowing fan communities to bloom is actually beneficial to their own IP, so enforcement is highly selective. However, that arbitrary, selective nature of enforcement is itself dangerous to individuals, and is sometimes used to punish specific individuals as harshly as possible at the whims of the IP holder. It is true that not everyone is actually subjected to this, but the threat of it happening looms over everyone who expresses their creativity through derivative works.
None of this sits right with me, especially as corporations are hoovering up every piece of copyrighted material they possibly can and creating commercial derivative-work-machines that mass-produce sloppified derivative works, and are getting a completely free pass by the legal system to do so while individuals are still treated like felons for 'crimes' that are at most marginally harmful, or in the case of the creative production of derivative works, not only not harmful but actually beneficial to society.
That’s plainly ridiculous. If Swartz killed himself over the few months in prison he was facing, the primary reason he died was almost certainly mental illness, and not how the legal system treated him.
Are there any hobby projects to hack/replace the controller board to make a new/fancy TV into a dumb tv?
Would be nice to be able to use a new OLED panel like that...
Describing those 'ads' as "abusive" is quite a stretch. It's like going to the store page itself and complaining they're telling you about products they sell.
Particularly when you can easily disable them. No other game client I know of offers that.
Advertising in general is absolutely abusive. I like to think of advertising as mind rape: it forcibly inserts brands and trademarks into your mind while you're trying to read or watch something.
On the other hand, I don't classify what Steam is doing as advertising. When I open the Steam store, it's because I want to see the games it has on sale. It's not advertising, it's the exact information I asked for. It would have been advertising had it kept spamming me with game deals while I'm watching a film or something.
Just because most advertising is abusive doesn't mean that all of it is. The popups that Steam shows when you open it are definitely still advertising, as are the recommendations for other games and things like that.
Ironically, this is exactly the reason why most other ad networks go to such lengths to track you, because they think they want to show you ads you'd find relevant and thus worthwhile to click on.
Unfortunately, the way the ad networks go about doing this means that they're actually incentivising making money by any means necessary over actually showing relevant ads, so you get ads that are psychologically abusive, full-screen ads that pop up in the middle of a game, ad networks selling off the data they have on you, etc.
That is why I will permanently have an adblocker - since this is how things work now - but why I don't care nearly as strongly about the Steam ads.
We don't disagree. It's just that I have a funny definition of advertising. It's more narrow than what people usually mean. Basically, if I asked for it, then it's information, not advertising.
For example:
> as are the recommendations for other games and things like that
I asked for this when I opened the Steam store. It's not advertising, it's just the exact information I wanted. I went to the market to see products, and they showed me products.
If they start bringing the products to my home by plastering ads on billboards all over the place then it's advertising and abusive.
> That is why I will permanently have an adblocker
They are also surprisingly effective because they often show things that I might actually buy (especially when it's on sale, which is precisely when they show ads for it).
No, that's not an excuse because Steam is also a launcher to play your games. If the store was completely separate then sure it would be OK to promote games being sold in the store there.
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