That's a baffling take. The era when hardware compatibility was a coin flip (I vividly remember having to download WiFi adapter drivers on another computer to get a fresh Linux install connected), when most desktop environments were poorly developed and very prone to crashing, was your favourite? I suspect this might be a big case of rose-tinted glasses. Linux has never been more "it just works" and accessible than it is now.
I suppose that you mean via some third party cloud. I personally sync my Org mode notes via adb when I backup the phone occasionally. I read on the phone using Orgro.
This is really nice! I also feel that the same way about how music, and especially the concept of an album, has lost its value in times of streaming due to giving up ownership, having access to everything, over-using playlists, and the absence of the visual art (i.e. packaging/booklet/liner notes) that used to accompany albums (and also compilations/EPs/single releases) when they were still physical entities.
A few years ago I made Zipped Album [1] as an attempt to solve this purely in the software domain by slightly changing the way we store and consume digitally owned (i.e. bought and downloaded vs. streamed) music. It contains a proposal for a simple single-file music album format that incorporates visual art [2], and an example cross-platform player for it that (hopefully) demonstrates how this can promote a more (inter)active/conscious listening experience [3].
Looks interesting, but I don't really understand how it works. I open the website, type a message, then I see my own message. I scan the QR code with my phone, then I also see a message window on my phone where I can type messages. Now both my laptop and phone can type messages, but the phone only sees the phone ones and the laptop only sees the laptop ones. Yet, somehow they are in the same session (since the phone scanned the QR code from the laptop). What am I doing wrong here? How do I send a message from one device to the other after connecting them in the same session?
Works in FF for me. It's rather resource hungry, maybe an OOM? Judging from RAM consumption I'm guessing it doesn't utilise GPU, but maybe it does and didn't fit in mine.
Same for me. I get the following messages in the console:
Loading failed for the <script> with source “https://streets.gl/js/index.js”. streets.gl:1:940
A resource is blocked by OpaqueResponseBlocking, please check browser console for details. script.js
Loading failed for the <script> with source “https://analytics.streets.gl/js/script.js”. streets.gl:1:815
What exactly does this do? They have examples with a divider in the middle that you can move around and one side says "input" and the other "output". However, no matter where I move the slider, both sides look identical to me. What should I be focusing on exactly to see a difference?
Yes, I was also surprised that the new features are only for phones. I guess aiming to be "better" than other chat apps (with the others nowadays being Whatsapp and co) means to be "mobile first"... sigh
I am a bit confused. This seems to be about the command line programme "ffmpeg" that comes with the library, but not the library itself. That programme seems already very well documented, with a help option, a man page and everything. It is usually the library that no one knows how to properly use, due to a lack of documentation :-)
I suspect because they don't leverage the main advantage of a GUI toolkit: provide a coherent, familiar and proven user interface. These examples all look like websites and all have completely different styles. I can see how this fits into the current just-ship-a-webapp-plus-browser trend though.