Since it is not compatible with modern game engines such as Unreal Engine or Unity, I believe it is mainly intended for educational purposes. However, it is possible that large language models could help update the codebase and create a simple framework for developing strategy games.
Blitzkrieg is a 2003 real-time tactics video game based on the events of World War II and is the first title in the Blitzkrieg series. The game was developed on an in-house game engine by the company Nival, primarily written in C and C++.
Hello @stopachka :) Thanks for sharing, that was a really nice to read the story. I was wondering if the state of "He began designing apps with paper and pencil." was also inspired by your influence?)
Years ago in school, I decided to figure out how the Linux kernel works. So I've downloaded the sources and open them with a notepad++. After an hour I've figured out that I have no idea what am I reading in the code, close the notepad++ and never open it back. Buy the sources are still awaiting in some old directory at my home's PC :)