Been having fun today trying to work this game out.
Questions:
1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spell combo validity)?
2. What does "magic" mean when I try to inscribe more than one rune on a thing? Does this mean one rune is free but multiple require magic and are detrimental if you have none?
3. How do I interpret the weapon stats? Eg "Current: 3-5 -> 2-4"
Notes:
1. The game is much easier if I set my gamma up (xgamma -gamma 1.5). Most of the levels are very dark (10% of RGB values dark) so I easily miss items and routes to check otherwise.
2. There are a lot more keybinds than shown onscreen. 'x' to autoexplore, 'r' for a runes page I'm trying to work out. Shift+Z to autorest/heal. '>' will fasttravel you to the stairs down if you have already found them. Shift+direction will autowalk.
3. Don't press 'q'. There is no confirmatin prompt. There are no saves. Aieee :D
1/2. There are no docs, in fact, the system is not really fleshed out yet. The core idea is that these runes really stand for lispy threading macro that gets evaluated by the game engine. So for instance `(magic-> fire)` sets the default target (enemy you hit, coordinates you shoot with the bow etc.) of action on fire, `(magic-> (area 2) fire)` is the same but here, the area rune expands the target into a circular zone. `(magic-> (damage 2) self (heal 2))` would damage the target, reset the target to yourself and heal you. The entire world state is chained through these expressions so it should enable some insane spells to be made: travel back in time, swap minds with a door, modify creatures ai etc.
Try looking at the runic weapons you find, they show the spell syntax in the inventory.
3. These are damage ranges.
re gamma, key binds and q: thanks for the feedback, I'll look into improving these.
> When visiting a YouTube channel, there's no link to follow it in a feed reader, no "add feed" button, nothing.
Youtube does actually provide a <link> to these feeds, but _only_ if you press refresh in your browser after navigating to a channel's videos page. Their single-page-app breaks feeds and hitting refresh works around this by loading the correct page from scratch.
(To address the second point in this text: yes having an actual visible feed link or icon on the page itself should also be normalised)
What I really want is an emoji explainer feature to help me read other people's emoji. I currently copy+paste a lot of them into a search engine to find out what they're supposed to be.
For me there are 4 emojis: :), :(, :/, and :D. Anything that uses fancier characters is needlessly complicated and looks like clutter to me. For me this means that whenever I use one of those in Google Chat I need to type Esc before i can send my message lest what I typed be replaced by a goofy yellow face.
All of the linked XMPP-phonenetwork bridging services appear to be United States + Canada only, so I have no hope of trying or testing this software.
The best I have in my country (Australia) are SIP providers. They generally only offer landline numbers; I think some might offer mobile numbers but I have not tried those services (they cost more and I suspect texting won't work anyway).
Nonetheless some simple self-hosted SIP-XMPP bridge software would be amazing. We'd also need XMPP clients that understand this, however, otherwise using existing tel://xxx address books would be fiddly (you would have to manually retype them to be an XMPP address).
N.B. SIP clients on phones seem to be a bit slow and unreliable. I use one daily nonetheless, along with Snikket (conversations), which also has its fair share of issues on different people's phones.
I haven't tried it myself (I don't even run an XMPP server anymore) but based on the description, combining something like sylkserver[1], perhaps with a dedicated SIP service (Asterisk/FreePBX?), should get you VoIP phone calls from XMPP. You can probably get one of those SIM-to-SIP devices (or maybe there's software) if you want mobile phone calls.
There's one problem with this setup: emergency numbers may not work and might get routed to the wrong place.
There is another major problem which is latency. I hate it when someone decides to call me using whatsapp by convenience (the phone/call button is easy to reach right on top of the message view) because latency is way too high which means people keep speaking at the same time unless you use it like a walkie-talkie and say "over" when you clean the line.
I know the latency is already a thing with regular wireless phone network and we will probably never get back to analog wired level but it is still much lower than the latency the instant messaging apps call have, which is just too much to be bearable for anything else but the very occasional call.
> which is just too much to be bearable for anything else but the very occasional call.
I've compensated for this in IM calls by speaking with a more deliberate and measured cadence as well as adding slightly longer pauses (and waiting for such) at transitions in conversation. At least for me, it's worked just fine.
I have plenty of friends on the opposite side of the planet who I can carry a conversation with despite the latency by following this.
> AMD has ported early AGESA features to the PSP, which now discovers, enables and trains DRAM. Unlike any other x86 device in coreboot, a Picasso system has DRAM online prior to the first instruction fetch.
Perhaps they saw badly trained RAM as a security flaw? Or maybe doing it with the coprocessor helped them distribute the training code more easily (I heard a rumour once that RAM training algos are heavily patented? Might have imagined it).
An easy solution would be for Google to host their DoH endpoints on the same domain(s) as their regular service, so that governments can't block DoH without blocking all of Google or YouTube. Using a dedicated domain like that, they're just begging to be blocked.
I wonder if DoH requests can be easily proxied? So if I set up https://www.mydomain.com/dns-query on a U.S.-based cloud server and proxy_pass all requests to Google or Cloudflare, and point my browser at my server, will it work?
Iodine will obfuscate the traffic using the redirected DNS hijack servers themselves.
Perhaps someone will put a configured wifi router image together over Christmas holidays for demonstration purposes... because it is fun to ignore tcp drop DoS too.
Tunneling well-obfuscated traffic is easier than most imagine... and IDS technology will fail to detect such things without an OS OSI layer snitch. =3
> An easy solution would be for Google to host their DoH endpoints on the same domain(s) as their regular service
That's not how that works. DoH resolvers need an IP address, not a domain name. Sure, Google could host DoH on www.google.com, www.youtube.com, etc. but most users are not going to be savvy enough to find those IPs and use them.
Then again, perhaps users savvy enough to try to use DoH to bypass these blocks would also be fine with this.
> most users are not going to be savvy enough to find those IPs and use them.
Very few people configure DoH on their own. It's up to the DoH-enabled client software (mostly browsers) to obtain lists of resolver IPs and keep them up to date.
If Cloudflare, for example, really wanted to make their DoH traffic indistinguishable from other HTTPS traffic, they could literally host DoH on any domain or IP under their control and rotate the list every now and then.
Unless your local router tunnels the DNS traffic via other means. The clients may see slightly higher latency, but for <16 host hotspots it would be negligible.
It is quite easy for example, to bonce traffic through a reverse proxy on a Tor tunnel, and start ignoring spoofed drop-connection packets (hence these bypass local DNS, tunnel to a proxy IP to obfuscate Tor traffic detection, and exit someplace new every minute or so.) This is a common method to escape the cellular LTE/G5 network sandbox.
Ever played chase the Kl0wN? Some folks are difficult to find for various reasons.
> Chinese clones are the epitome of your “enshittification.” They drive prices up for the real product and invade the market with garbage.
The opposite, having no clones makes it easier for a group (like RaspberryPi) to enshittify.
Enshittification is where a group first obtains a large market share with cheap/free services and then pivots to squeeze as much out as possible. Having a competent clone is a strong preventative.
> This has most recently happened in the 3D printing world, with Prusa versus BambuLab. Who actually develops an open source slicer? Who allows 3rd-party firmware? Who contributes to the community? Who abides by open source licenses? Hint: It is not the Chinese company.
Bambu pisses me off too.
Unfortunately your parent is talking about patents, not open source vs closed source, or license violations.
> No, it would be terrible, as technology development is not free.
What about compatibility? Wouldn't it be good for competitors to be able to provide compatible PIO interfaces, so customers can churn from one SBC to another SBC without needing to rewrite their code?
> Having a competent clone is a strong preventative.
This causes a similar problem: people don't buy from the innovator, who needs more money to carry on innovating. They buy from the clone, who mostly only copies the innovator.
Well, considering everything outside/before whisper would be less than a 40% accurate on my voice (don’t know the reason and now whisper is close to 100% even with tech stuff/abbreviations). Things like Siri, Google, Alexa, Dragon etc all never understand (I stopped trying, so it might have improved, but I did try not long ago) anything I say. When I ask for the weather, something like Siri looks on Google what the border is etc. I am not native english, however I am fluent (work in English fulltime) and humans never have any issues; also, in my own language, none of them work either, except whisper, even locally running (which, like said, might’ve improved recently).
So it would be interesting to hear how articulated you would need to speak and have different people with accents and such.
I experience exactly the same. For me it’s an “accent” caused by profound hearing loss. No issues in everyday conversation, but almost zero success with any speech to text tool.
I also miss using both Seamonkey and themes :( I wasn't a fan of LCARs, but Earlyblue was great.
> The HTML editor not so much, and didn't appear to get much attention.
I found it useful. Firefox's inbuilt HTML editor features are worse, they don't have floating table editing. Nowadays I use Thunderbird to write HTML whenever I don't want to do it by hand, almost the same thing.
Questions:
1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spell combo validity)?
2. What does "magic" mean when I try to inscribe more than one rune on a thing? Does this mean one rune is free but multiple require magic and are detrimental if you have none?
3. How do I interpret the weapon stats? Eg "Current: 3-5 -> 2-4"
Notes:
1. The game is much easier if I set my gamma up (xgamma -gamma 1.5). Most of the levels are very dark (10% of RGB values dark) so I easily miss items and routes to check otherwise.
2. There are a lot more keybinds than shown onscreen. 'x' to autoexplore, 'r' for a runes page I'm trying to work out. Shift+Z to autorest/heal. '>' will fasttravel you to the stairs down if you have already found them. Shift+direction will autowalk.
3. Don't press 'q'. There is no confirmatin prompt. There are no saves. Aieee :D