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we're probably going to have AGI before GTA 6

Well obviously, if you want to play GTA you're gonna have to steal it.

Not sure why downvoted because that got a chuckle out of me

i haven’t seen hdmi on esp32. any example projects?

iirc the apple color porshes were kremer k935s?

i was actually at laguna for this: https://sportscardigest.com/le-mans-winning-porsche-935-k3-s...


i regret that i had the opportunity to speak at the last xoxo but was trapped by having to speak at another conference.


patrick’s parabox, too


what are some other games that belong to this group?


A Good Snowman Is Hard To Build and A Monster's Expedition are games in the same genre with much better presentation than Sausage Roll.


I always felt Deadly Rooms of Death (my preferred version being the free "Architect's Edition", but all are good, and many have better QoL features) was one of the puzzle games which was essentially "discovered" rather than invented.

Simple turn-based eight-direction grid movement, where one of your adjacent squares contains your "sword" and you can rotate your sword around yourself one square per-turn. Kill (deterministic and 1hp) monsters by moving your sword on to all the monsters move after your move, and "complete" a room by killing all monsters.

There's quite an active community (at least there was when I was in to it) but I've rarely heard it mentioned outside of the community.

Edit: I'm happy to see some other references to DroD in this thread.


it hasn't updated in a while but i quite like this blog: https://www.culinarycrush.biz/all/will-it-garum



anyone know how this works? i assume just rasterizing and embedding?


exactly


ported my random glyph generator to this method using pytorch timm and... it works! very cool


i liked how https://www.bzarg.com/p/how-a-kalman-filter-works-in-picture... uses color visualization to explain


That's a good article. I also like the visual approach there. My goal here was a bit different. I walk through a concrete radar example step by step, and use multiple examples throughout the tutorial to build intuition and highlight common pitfalls.


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