Honestly I don't think I have single great article, though some Quanta ones are ok, and the Wikipedia article is okay.
The best thing I can recommend is what I did, which is ask Claude about the significance of (1) quantum computing error correction, and (2) error correction in black hole holography and research convergence between the two.
I have no idea what you're hoping the contribution would be. The AdS/CFT correspondence is 29 years old by now and it doesn't seem to apply to our spacetime, where the cosmological constant seems to be positive rather than negative. There are some puzzling consequences of the holographic principle in that scenario as well (https://arxiv.org/pdf/hep-th/0208013), but the linked articles don't talk about them?
Quanta articles are written for people with no background whatsoever, which makes them impenetrable if you have a bit of background and are trying to figure out what they're about. I don't know how good Claude is compared to that -- whenever I try asking any LLM about something I don't understand, it produces a wall of text, I have no idea whether it's correct or relevant, and I look for a textbook or review paper instead.
The wiki article has a section on 'Energy, matter, and information equivalence', the first Quanta article is almost entirely about the 'deep connection between quantum error correction and the nature of space, time and gravity' and about bringing the same information centric approach from AdS to our spacetime. The second Quanta article is explicitly about about bringing a holographic approach to our non AdS spacetime and cites an Ed Witten paper as the cornerstone of that approach (which one perhaps overly excited MIT physicist describes as 'revolutionary').
AdS is 'old' but the articles aren't suggesting it is new, and our spacetime is not AdS and the articles don't suggest otherwise. The point is that there's a search for a way to fit the holographic approach to our spacetime that's inspired by how AdS helps make sense of black holes. Quanta writing being directed at a lay audience ought to be a good thing, not a bad thing and they do link to papers if that's your jam.
Whether or not your LLM of choice produces indecipherable walls of text, and whether it ties those to sufficiently satisfying citations, I think is just a matter of how you go about the prompting.
You're right, I'm prejudiced against Quanta (often IMO they look for a clean narrative to the point of misleading and/or rely too much on metaphors) and was probably too harsh here. Sorry!
That said, I don't like them because their articles never leave me feeling like I understood something. They never go in an order of simple to complex and constantly try to hook you. (A positive example to contrast would be 3blue1brown, who manages to both hook you and make you understand, even with rather little background.)
Could you share a link to your Claude conversation? If this is a prompting issue, I would be interested in seeing what's possible. Thanks!
I've been using [OpenCode](https://opencode.ai/) - I find it works quite well and has things like web search and build/plan modes built in. I had to modify the settings though (On Linux at `~/.config/opencode/opencode.json`) to stop it from just modifying files without first asking for permission, which I didn't like. I like being able to read the changes my AI agent suggests before the files are modified.
Any details on the game you’ve been working on? I’ve been really enjoying Ebitengine and Golang for game dev so would love to read about what you’ve been up to!
I've been playing with multiplayer games that run over SSH; right now I'm trying to push the framerate on the games as high as I can, which is what got me thinking about my networking stack.
I mostly use go these days for the backend for my multiplayer games, and in this case there's also some good tooling for terminal rendering and SSH stuff in go, so it's a nice choice.
(my games are often pretty weird, I understand that "high framerate multiplayer game over SSH" is a not a uhhh good idea, that's the point!)
Two things that can have a big impact on SSH throughput are cipher choice and the hardcoded receive buffer size. These are described in the fork https://github.com/rapier1/hpn-ssh
Maybe that will be useful for thinking about workarounds or maybe you can just use hpn-ssh.