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Missing ctrl + s which stash your prompt so you can do slash command while being midway into writing a prompt


can you pop?


Does it automatically after you enter the slash command


Well the competition might be too fierce for any new life to develop


We could artificially create a sterile, large pool of the ingredients and see what happens.

I've read about experiments like this but only at lab beaker scale.


I don't think you'd want a single homogeneous "large pool", but rather a large variety of different types of micro-environment, including all those that have been suggested as possible environments for the emergence of life - the chemical and physical environments of hydrothermal vents, volcanic hot springs, shorelines, different types of rocks, clays, etc. You'd want to have environments that included all energy sources present on earth (solar, lightening, geothermal), all forms of mechanical agitation/mixing (hydrothermal, waves), etc, etc.


The bigger the pool the harder to create it here on Earth without introducing problems. For example, take a prion. Hard as hell to actually get rid of, how do you know you've not actually introduced something like this to your sterile pool that's going to make it do things you don't expect.


Yeah, but it seems impossible to experiment on the scale that would have happened in nature where there would have been millions of localized "test tube experiments" ongoing for millions of years.

Of course people can, and do, try to replicate early earth environments and self-assembling proto-cells, but I'm not sure how intellectually satisfying any self-replication success from these "designer experiments" would be, unless perhaps done on such a large scale (simulation vs test tube?) that any conclusions could be made about what likely happened in nature - just how specific do the conditions need to be?


My personal theory is that the conditions for life are plentiful in the universe but it probably took an unbelieavable number of random chemical/mechanical events to form the first proto-lifeform.

    The discovery comes after these building blocks of life were detected on another asteroid called Bennu, suggesting they are abundant throughout the solar system.
Yet actual life remains to be discovered...


> Yet actual life remains to be discovered...

We've barely started to look, other than on Mars, and notably we are seeing possible signs there. There may even still be primitive life there.

If we do find life of Mars, or say Europa, i.e. in the very first places we look for it, that that would be highly suggestive that it is extremely common (at least in primitive form).


Also it seems that finding a balance where an ecosystem doesn’t kill itself with its own waste is probably harder than we assume. Earth life has totally changed the atmosphere of the planet, I would many it many cases even when life does for it kills itself early on


It's funny talking about non software stuff on HN. I'm sure there's hundreds of papers on simulations and expert analysis of this.


Surely in a minority, but I do see posts from people on HN that are scientists, researchers, even mechanics and such. We definitely get a lot of speculation, but I've learned never to underestimate the level of expertise of people in our community.


Then please link the best ones? Or write some of your high-level thoughts about it.

You don't need to be an expert to be curious. Many here would surely like to know more. That's why non-IT stories are upvoted in the first place.


why me specifically or only though. your comment comes off as peachy and annoying.


The biology equivalent of "infinite monkeys at a typewriter"


Does 'we' include 'you'?


That says more about you than about the game.


Blow has actually talked about those puzzles in streams, said he regrets it because more players than not stopped playing the games at that point. It's the definition of bad design to implement some untested abstract idea without giving the player any hints.


There are no hard puzzles in Braid, at least not that are required to beat the game, so not sure what you mean. I never played the witness so I don't know about that game.


There is one puzzle piece that you can't reach early in the game; to get it you have to bring a later piece back to the puzzle, put it in its place, then jump on the platform that is drawn on the puzzle piece. But most people just give up in frustration trying to reach the piece because the game hasn't given you enough information to know you need come back for it later.


Braid also has the stars which are so well hidden that I can’t imagine anyone finding them without a walkthrough (though some people obviously did in order to make the walkthroughs).

The Witness is different, it really does teach you everything you need to 100% it. I cheated on the ship puzzle but it’s totally possible to figure out.


Upgrading to new version can also introduce new exploits, no amount of tests can find those.

Some of these can be short-lived, existing only on a minor patch and fixed on the next one promptly but you’ll get it if you upgrade constantly on the latest blindly.

There is always risks either way but latest version doesn’t mean the “best” version, mistakes, errors happens, performance degradation, etc.


Personally, I choose to aggressively upgrade and engage with upstreams when I find problems, not to sit around waiting and hoping somebody will notice the bugs and fix them before they affect me :)


That sounds incredibly stressful.


Well Hetzner's "VPS" [1] is more like the "Cloud" [2] from OVH rather than OVH's VPS [3]

(no /hours pricing, cannot instantly deploy, etc.)

Not that their pricing isn't really really good, but it depends on your use-case. DO / Linode / Upcloud / EC2 / etc. do have an insane pricing in comparison, yes.

[1] https://www.hetzner.com/cloud/

[2] https://www.ovhcloud.com/en-ca/public-cloud/prices/

[3] https://www.ovhcloud.com/en-ca/vps/


I’m surprised the CLI doesn’t asked permission for each program trying to access it, when using their SSH agent I get a popup for any program (then it unlock that key for that program until session ends).

People dismissing this vulnerability miss the point of a password manager which is to protect in such scenario where code gets executed on a machine but at least the data is encrypted, of course in that scenario the attacker can get access to the plain text env variables anyway that the developers has on their machine but at least it is not ALL of your credentials like in this case.

Service Account can limit the blast radius BUT you’ll end up saving that API token in your env anyway giving access to anyone executing malicious code…

Using their CLI is dangerous if they haven’t done anything to protect in this scenario. Did they have any comments in that vulnerability and how they want to mitigate it?

Why not simply return the value of the requested items and that’s it? Why unlock everything in a CLI scenario, surely the most common case is simply grabbing a single item like a .env for a project and that’s it.


I believe the CLI _does_ ask permission for each program trying to access it. The author's example includes a malicious vscode extension abusing the fact that he intentionally granted vscode permission to access the vault for one purpose and then a malicious extension leveraged that access to retrieve information through the op cli.


Borderless window (fullscreen) is now the norm for over a decade, alt-tab is instant in this mode. You’re stuck at whatever resolution you have your desktop but most games now have a render scale option.


Incompetence


You mean "Microsoft"... but that's really the same thing these days.


> Now they just need to figure out a way to push RN apps towards true native.

Isn’t that impossible? If I call native code via binding or their official language, the same thing will happens.


I mean push the devs towards writing native swiftui.


I feel like they could’ve innovated using novel technique, like 3D gaussian splatting (and upscaling the video or better yet record new videos). The vast majority of the time, you’re still pretty much locked unable to move when those CGI character show up, except for turning the camera around (from what I remembered). It could’ve been faked and still work and be much better as I felt it was the only downgrade to an otherwise fantastic remake that I really enjoyed.


They did use real characters in Obduction, which has similar locomotion options to the new Myst and Riven remakes. They used some interesting workarounds to make it work, like only ever seeing characters through gaps, windows or TV screens.


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