I agree. The keyboard is fantastic, it is the best smallest keyboard I've ever used. Debian 13 works out of the box and there are no screen rotation issues.
I have a Chuwi Minibook X and the keyboard is amazing. Its the best smallest keyboard available anywhere, I can type on it just as easily as my other larger laptops. I think there must have been something wrong with the reviewer's hardware, mine works great.
You need to use https://github.com/smurfix/buildscad which can convert OpenSCAD to Build123d, then you can export a STEP file. It has a few limitations, but for simple OpenSCAD files it can generate an equivalent representation in OpenCASCADE.
The people who build proper home cockpits inside real aircraft, especially interfacing with old aircraft hardware, are always very impressive. This takes a lot of time, dedication, and reverse engineering.
But it is also easy to get started at home. Using some 42 inch televisions and old Android tablets, you can replicate a lot of the immersion very easily and have fun, see if you like it. Check out my open source projects and free apps for X-Plane and more details on building your own immersive flight simulator experience: https://www.waynepiekarski.net/projects/xplane.htm
Although be aware, these projects tend to turn more into an adventure building than actually flying much :)
I loved the original Glider game on the old Mac. Back in 1997 when I was in undergrad I made my own port using ASCII art to run on the VT100 terminals we had at the time. When I started learning Android, I ended up writing a VT100 emulator with the NDK to bring it back to life on modern devices: https://github.com/waynepiekarski/android-glider
Yes, you can hide the instruments. But then it changes the projection and then nothing lines up across the displays. You need to hide the instruments on all or none of the displays.
Perhaps you could add a fourth display below center for the instruments, and have the three mains just show out-the-cockpit views. The rendering method you're using seems like it would generalize that far, with the simulation running on the VM displaying the instrument panel, and the center head synced the same way the sides are now.
(Don't mind me, though - I'm just letting my old flight-sim bug live vicariously for a while through your extremely impressive setup...)
Unfortunately I don't have any more space below the center monitor to put another display :) or it gets in the way of the yoke. I tried to fit a smaller LCD display in there but it just got in the way and slowed X-Plane 11 down with an extra display to render.
This should be possible with any emulator for old school systems, like 286 with DOS, C64, Atari, etc. All you need is the ability in the game to "look left" and "look right" somehow, and tune the field of view for correct projection. If the game can't do that, then it might not be possible.
Also, the hacks in the blog post won't work as well for anything newer than DOS, like Windows games, since there is an OS in the way and writing over memory locations gets a lot harder. You would need to approach the problem differently.