It will flounder for years as a game rife with startup screens, unskippable content, microtransactions, an intermittently working forever online connection, and a toxic multiplayer.
Then it will hit PC. Mods will breathe new life into it. Cracks will dispense away with the invasive framerate-killing mechanisms. An underground P2P multiplayer client will be developed and it will get wildly successful. Rockstar will sue, then finally settle.
Long time GTA fan and I have to agree. There’s an unbelievable amount riding on this one, and I feel like the GTA satirical magic is somewhat lost. From what I heard, a lot of the original team from R* have left - but let’s see! Real info is scarce.
Let's say this has already happened and ossified across large, formerly-innovative companies that now have so much size and inertia behind them that it might take decades for one to "fail" in a traditional sense. What can be done to reverse the process?
I won't sugar-coat this, for many companies this will be extremely difficult. but, as I wrote about it my previous book, sometimes conditions conspire to make radical transformation possible. it usually takes a crisis or an extremely bold leader to decide to take such a big swing.
Unfortunately, a lot of leaders who do have the moral authority and power to attempt such a thing do not really know what structural changes to demand. in fact, they tend to focus on the typical management/leadership stuff: business model, org chart, strategy, vision. These things are important. But there is a deeper layer that tends to get overlooked or ignored: structure, governance, boards, the relationship with investors.
In the new book, I try to tackle both topics in a new way, so that future leaders will know what to ask for when and if they have the opportunity to try.
> sometimes conditions conspire to make radical transformation possible. it usually takes a crisis or an extremely bold leader to decide to take such a big swing.
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