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Revenue may be growing, but so are costs and competition.


While almost anyone can code up a game, I disagree with you overall.

"AAA" games are MASSIVE undertakings of world building, art production, coding, integration, and, of course, financing.

Very similar to movies and, well, goddamn everything of any complexity in our economy, a cartel has formed.

There are only a handful of AAA "studios/producers".




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