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Yeah, if you only try to publish the 'best' things (as the author puts it here), you'll never get anything done. You'll keep striving for perfection long past the point anyone else would consider it good enough, then maybe scrap the whole thing because you're your own worst critic.

Plus, that route is a great way to get stuck in the mires of feature and scope creep too. It's all too easy to just add 'one more tiny feature' or 'implement this idea you've had just now that'll be so awesome to see in a tool like this', and get stuck doing the same thing over and over again until your project has been stuck in development hell for a decade. See for instance, Duke Nukem Forever. In the 14 years that game spent in development, we could have had 3-4 Duke Nukem games instead, and it's probable at least one of those would have been better than what we eventually got.



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