I've long believed that a market culture of releasing limited game demos increases the quality of games. If someone has the opportunity to play some section of the game they'll be able to judge the game on something other than marketing copy and curated screenshots.
> It could also end up encouraging longer "tutorial" sections at the beginning of games, which you can aggressively optimize to give players a misplaced confidence that their computers can run the game effectively.
This made me wonder about "optimizing the tutorial" for content of the game such that it actually takes the same amount of or less time to play through the rest of the game after. I wouldn't be surprised if this is attempted in some cases and it would be pretty disheartening to see it widespread.
> It could also end up encouraging longer "tutorial" sections at the beginning of games, which you can aggressively optimize to give players a misplaced confidence that their computers can run the game effectively.
This made me wonder about "optimizing the tutorial" for content of the game such that it actually takes the same amount of or less time to play through the rest of the game after. I wouldn't be surprised if this is attempted in some cases and it would be pretty disheartening to see it widespread.