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I don't think Meta's issue with proper VR takeoff is because people weren't willing to try a VR headset. People did try and buy headsets, and most people thought it was cool but after a couple weeks it's a novelty that's not worth the buy-in of putting on a headset every time you want to use it. You can make a VR headset as luxury as you want, but if it doesn't provide enough value to make it worth strapping a thing to your face, people won't want to use it.

For a VR headset to actually succeed, it needs to be a thing where when you're using a traditional non-VR computer, you wish you were using the headset because it enabled you to do so much more.



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