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Even current gaming engines can be used to produce some very amazing visuals, but games still have to be able to run on hardware that is 5 years old.

Its not very cost effective to create content at a quality that only a small number of users are going to be able to see.



What makes you think CryEngine can't run on older hardware? As a demo, they're naturally showing the engine at its best.

Games "last" quite a long time, too—by catering first to the high-end and then downsampling to be able to run on older hardware you make things "future-proof". When you release your game on iOS in a decade, it'll still look great :-)


Still, I'm glad someone's doing it.




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