Hi HN,
I built VidStudio, a privacy focused video editor that runs in the browser. I tried to keep it as frictionless as possible, so there are no accounts and no uploads. Everything is persisted on your
machine.
Some of the features: multi-track timeline, frame accurate seek, MP4 export, audio, video, image, and text tracks, and a WebGL backed canvas where available. It also works on mobile.
Under the hood, WebCodecs handles frame decode for timeline playback and scrubbing, which is what makes seeking responsive since decode runs on the hardware decoder when the browser supports it.
FFmpeg compiled to WebAssembly handles final encode, format conversion, and anything WebCodecs does not cover. Rendering goes through Pixi.js on a WebGL canvas, with a software fallback when WebGL is
not available. Projects live in IndexedDB and the heavy work runs in Web Workers so the UI stays responsive during exports.
Happy to answer technical questions about the tradeoffs involved in keeping the whole pipeline client-side. Any feedback welcome.
Link: https://vidstudio.app/video-editor
FFmpeg's license is the LGPL 2.1. VidStudio looks like closed source software, I couldn't see any indication that it's free software. You're distributing this software to run in the client's browser. I'm not a lawyer but I think you're in breach of the terms of the LGPL.
https://www.ffmpeg.org/legal.html